The visuals are a little fuzzier when in handheld mode, but with the stylised look Tarsier has realised here - not to mention the slow gameplay - Little Nightmares doesn’t suffer significantly for the minor dip in clarity.
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If you are intending to play Little Nightmares undocked, then, ensure you’re someplace dark enough to avoid that. Played handheld, though, a game this dimly lit can’t not suffer from reflection interference, and seeing your own face peering back at you from behind Six’s misadventures doesn’t half compromise the experience. An empathetic, protective connection with Little Nightmare’s protagonist is no guarantee, then, which strips the game’s scenes of life-or-death hide and seek - and desperate sprints to evade the clutches of lanky armed assailants - of the tension they should be positively dripping with.Īnd you’ll want to look for those when the Switch is docked, as Little Nightmares is crisp and clear on the TV, its shadows working more as mood setters than making the screen hard to read.
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Suffice to say that she is no sweet summer child, at times exhibiting qualities more in keeping with the game’s array of grotesque antagonists. Swedish studio Tarsier first revealed Little Nightmares in 2014 as a game called Hunger, and Six is indeed cursed with a raging appetite which sees her take some unexpected character turns.
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But the more time you spend with Six, guiding her through the clanking and groaning vessel, the more Little Nightmares reveals its shortcomings. A side-on platform-puzzler in the vein of Playdead’s exceptional Limbo and Inside - with a similarly dark palette - the game casts the player as Six, a nine-year-old girl who must navigate her way from the depths of a titanic ship called The Maw to escape onto the ocean waves. Bestowed with a disquieting atmosphere and visual imagination, Little Nightmares makes a terrific first impression.